package Message.Game
{
    import Framework.Serialize.*;

    public class SGuildShopItem extends Object
    {
        public var itemCode:int;
        public var price:int;
        public var leftAmount:int;
        public var buyLimit:int;

        public function SGuildShopItem()
        {
            
        }

        public function __write(param1:SerializeStream) : void
        {
            param1.writeInt(this.itemCode);
            param1.writeInt(this.price);
            param1.writeInt(this.leftAmount);
            param1.writeInt(this.buyLimit);
            
        }

        public function __read(param1:SerializeStream) : void
        {
            this.itemCode = param1.readInt();
            this.price = param1.readInt();
            this.leftAmount = param1.readInt();
            this.buyLimit = param1.readInt();
            
        }

    }
}
